Quidditch for Muggles Equipment: Quaffle - 1 red soccer ball sized ball Bludgers - 2 foam baseball sized balls Snitch - 1 small sparely ball, size dependant on playing surface. bead for tar marble for short grass bouncy ball for tall grass Use your own judgement, it should be hard to find but not impossible. Goals - 6 hula hoops plus stakes or some way to keep them verticle Whistle Playing area Players: 7 per team 3 Chasers 2 Beaters 1 Keeper 1 Seeker 1 or more Referees Setup: Set up 3 hula hoops on each end of the field. When you are sure NO players are looking, toss or hide the snitch somewhere on the playing field. Game play: Only the Chasers and the Keepers may touch the Quaffle. They may catch or throw it but may only take up to three steps while holding it. The Chasers try to score 10 points by putting the Quaffle through the goal hoops. The Keepers try to block them. The Beaters are the only players allowed to pick up a Bludger. They can throw it at any player. Beaters can not take any steps while they are holding a Bludger. Any player hit with a Bludger must drop and balls they are holding and sit cross-legged on the ground for 3 seconds. (count to 20) If a Beater catches a Bludger, he does not have to sit down. The Seeker should search for the Snitch. The game is not over until the Snitch is found. The team that finds it is awarded 150 points. Each team is allowed to call one timeout per game. The ref blows the whistle every time there is a timeout, foul or rule broken. If there is a foul or a broken rule, the other team chooses a Chaser who has a chance to score on the offending teams Keeper. Normal play resumes when the whistle is blown again. Fouls: A partial list. blagging - Grabbing onto the broom tail of another player blatching - flying to intentionally collide with another player blurting - locking broom handles with another player to pull them off course bumphing - intentionally hitting a Bludger toward the crowd in order to halt the game momentarily and thereby denying an opposing Chaser a score cobbing - excessive use of elbows flacking - pushing any part of their body through the goal hoop to prevent a score. haversacking - when the Quaffle goes through the hoop before it is released from the Chaser's hand (it must be thrown to score) quafflepocking - Tampering with a Quaffle to make if fly differently skinning - flying to deliberately collide with another player snitchnip - which happens when any other player than the Seeker touching the Snitch stooging - A tactic once allowed where two of the Chasers would ram the Keeper a side so the third Chaser could score a goal. This was outlawed in 1884 and Stooging is now a foul.